2018 certainly started right.
Late last year, Manuel, Andrew and I were talking about new projects for Thunderbird Studios. I pitched a few ideas, but also sent them the first half of a short story I’ve been struggling with. Yet Andrew and Manuel were excited enough for the tale that we swept almost all other projects off the table to work on a comic book for it.
Yesterday, a few hours of New Year’s Eve were spent finishing a 16-page long script. And today, the second draft. Manuel, our artist, received it this afternoon with the intention of printing, reading and returning revisions.
It might sound strange for an artist to do this, but here’s the thing. Writing a comic book script can be anything between writing and writing/graphic design. Pages have to be written with an idea of how many panels they’ll involve. We have to consider how much space is needed not just to show (rather than tell) the story, but also for speech balloons, sound effects and narration.
“Show don’t tell” is generally good advice for novice writers of novels and short stories, yet there are limits. For example, the difference between telling and showing could be the difference of one or two narrative sentences versus three to five additional paragraphs, pages… or even entire chapters.
So the question becomes whether or not the information conveyed in those brief sentences is worth:
- The extra time for the writer to produce the new content.
- The cost for the editor to check the extra material.
- The increased price of formatting the expanded manuscript.
- The expenses of printing them (physical copy only).
- The reader’s time to read it.
That last point is actually the most important. If that new content entertains readers, the combined effort of all the prior steps is likely validated. If not, then everyone’s time and money was wasted. If you need proof to believe me, try reading The Girl Who Kicked the Hornet’s Nest by Stieg Larsson. Or even just reading the comments and reviews.
Being pedantic can be a writer’s sin.
With comics, the problem can actually be reversed. The “show” aspect is naturally handled through the art. You can even tell a tale that intrigues readers’ speculations by removing all dialogue and narration. The Darkest Dungeon comics (online and free) are really good about this.
But when you want to confirm needed details or convey aspects of the world that are beyond the scope of the story, actually telling the story can be the way to go. It would be quite the challenge (not to mention expense) to draw everything.
As I’m finally getting back into the swing of writing, I’m hoping to be able to handle all revisions on the script, then fire and forget it. This may sound optimistic but part of my problem is that things keep “bubbling back” and grabbing my ankle. I end up getting pulled into many small issues that need work, affecting other projects.
Lately I’m trying to solve these issues by focusing on shorter works. While comics take about the same amount of time as short stories, novellas are considerably faster than novels. They’re also easier. Usually I find myself staring at a novel synopsis and scratching out entire sections that are nothing but “filler.” Or if they don’t fulfill two of the following three needs:
- Developing characters
- Advancing plot
- Expanding the world
I actually sat down and took a hard look at the math on novellas on Amazon’s sites. With e-books, it actually makes great sense. In print, it’s certainly possible although the extended distribution options can force prices above what I feel comfortable charging. But after taking a quick look at my well-selling novel, I noticed that extremely few of my sales come from those channels.
Let’s see what the new year brings…