Why I Heart Isaac Clarke

Look at em! Ahhh, this guy's a coconut...

Sleep much?

This post containers spoilers.

The thing that makes Isaac Clarke so great is how flamin’ ordinary he really is.

You see, a lot of heroes tend to be these one-of-a-kind characters with skills and abilities above and beyond those around them. A lot of video games are made on the premise of being someone or some group’s last hope for no other reason than being unique during a time of great need.

For example, the Master Chief from Halo was the last Spartan. Captain Titus of Space Marine had some strange resistance to the power’s of the warp which helped him, on top of being one of the rarest soldiers the Imperium has to offer. In Skyrim, your character is dragon-born. In the Castlevania series, the Belmont clan has a long standing tradition of opposing vampires while Alucard is Dracula’s only son. And many main characters from the Final Fantasy series, such as Cloud Strife, Zidane Tribal and Terra Branford, all are incredibly unique and rare for a variety of reasons.

They can do it because no one else can.

But in Dead Space, there’s nothing super unusual about Isaac Clarke. Oh sure, he suffers from dementia from exposure to the marker (which is more a curse than blessing), but he’s not the only one and probably won’t be the last either. He stands up to the Necromorphs, but he’s not alone there. Nor is he the only one who can destroy the marker, as I’m sure both the Unitologists and EarthGov can. Only they choose not too.

Nope. Isaac Clarke’s quest is a bloody one of self-discovery and healing, but its overall effect on the world around him is fairly minimal, despite how huge it must have seemed at the moment of completion to the player. The player only explores the world around the eyes of Isaac in the main Dead Space series. We only ever see this world of political intrigue and struggle through the eyes of Isaac, whose condition made him highly useful, but not irreplaceable.

Indeed, Isaac is caught up in that long going struggle between church and state. Much like the Dark Ages of Europe where the popes and kings sometimes allied and sometimes struggled against one another. Neither side is particularly interested in Isaac’s welfare. Today, whether the conflict of church and state continues is a matter of personal opinion. But just about everyone knows what it’s like to be sandwiched between two power hungry giants in some shape or form, be them political, economic, religious or otherwise.

Also, Isaac is a nerd.

Even without super powers or unusually beneficial aspects, gruff soldiers are a common enough hero type. The Master Chief, Marcus Fenix of Gears of War, Commander Shepard of Mass Effect. All these games make the player feel remarkably qualified to save the world.

Not so with Isaac, who carries on a growing tradition similar to Gordon Freeman of Half Life. He’s not a soldier, he’s bloody tech support. He’s the guy you call when your hard drive crashed or you need permission to install the latest version of an application, or when your engine is on the fritz. His weapons? Mostly modified mining tools. His mission? Fix the damn engine before we get charred falling into the atmosphere.

And like many nerds, Isaac Clarke doesn’t seem to have much luck with the love life either. I just don’t see a happy ending for him. Like, ever. The first game was a sick joke on the man, when he find sout that his girlfriend, who he thought was alive and helping him, was actually dead. And the second game, he wrestles with dementia as the memory of long dead Nicole tries to kill him. Oh and the new girl? Poor gal loses her eye babysitting a guy for Isaac. What a lousy first date.

So yeah. It’s a shame that Dead Space 3 maybe the last we see of Isaac Clarke. It’s generally acceptable that we have to move on from characters after a while, after their story is told and the challenge has been overcome. But I’ll bet that the archetype of Clarke will endure. It’ll be thought on, reinvented and introduced in future games, books and movies.

I’m sure Dead Space 3 will do fine for itself. It’ll be a good game that is remembered, but not the break out smash hit that the series never was. At least for now. Sometimes, today’s moderate successes are tomorrow’s greatest hits.

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Dead Space News

Blast off into spaaaaaaace! ... oh wait, that's a bad thing.

Blast off into spaaaaaaace! Wait, this is the opposite of what I wanted...

So Kotaku reports that EA is not only working on Dead Space 3, but also spinning off the main series with a first person shooter, adventure and… flight game. Furthermore, Dead Space 3 maybe the last game to star everyone’s favorite systems engineer, Isaac Clarke.

Huh. To be honest, I’ve got mixed feelings about these developments.

In one sense, I get it. EA wants to really develop a rich, interesting and original universe of its own that no one else has. And they’ve been doing that already, not only with Dead Space and its sequel, but the various spin off titles, comics, animated films and novels. Clarke, though a deeply interesting character I’ve come to admire, isn’t necessarily central to EA’s success.

I really do agree with Kotaku’s statement that these genre changes really risks moving a game great series away from its roots. First person shooter? Not much of a stretch given how great Doom 3 was in combining horror with fighting. Adventure game? Yeah, I guess it can work if they do it right, maybe.

Flight game? What?

The only way I can see this game working is if we move away from the horror aspect, as in the necromorphs, and focus on the rising conflict between the Church of Unitology, EarthGov, and any other factions we’ve yet to see. In other words, it would be a politically influenced game rather than survival horror.

Yeah, that worked well for Pitch Black‘s sequel, The Chronicles of Riddick. Oh, wait…

I’m also sad to hear how this maybe the last we see of Isaac Clarke. Whether he’s going to die or simply fade into the canonical background, I don’t know. It’s a real shame that modern gaming heroes can’t have the same timeless, lasting appeal of cute, round heroes like Sonic the Hedgehog, Super Mario or Link.

Nope, instead we’re getting used to bidding adieu to these characters after their trilogies and main arc series are complete. The Master Chief of Halo, Kratos of Gods of War, and Solid Snake of the Metal Gear Solid series. They come into our gaming lives with their dramatic and intense tales, leave their mark and then fade away into gaming history.

Gone but never forgotten. Not a hero, but a legend.

But there’s something about Isaac Clarke that is… I don’t know. Beyond mysterious. It’s tricky because he spent the very first game as a silent protagonist. So I wonder if maybe he has more story then what can be told in only a trilogy.

But I digress. In truth, Kotaku is only reporting on rumors and hearsay. Time will tell if we see Isaac Clarke after Dead Space 3, just as it will tell if EA’s bid to develop a fully detailed, expansive universe will pay off.

I am quite skeptical that they can do this. But then again, it is said that the Mobile Suit Gundam and Star Trek franchises were nearly canceled early in their beginnings.

And look what became of them.