It happened so fast that before I even knew it was up, the Kickstarter was pushing a quarter million in funding. The initial goal of $100,000 was met in under 2 hours, and several other goals has been added and even satisfied. And it still has 34 days to go, with plenty of bonus material to tap.
I have to admit that I’ve surprised myself over the last year. I was originally quite pessimistic about Kickstarters, but in the last few months I’ve lightened up enough that if I see something very promising, I’ll break open the wallet for a “what if” product. This runs contrary to the deluge of initially optimist supporters who have been burned by bad projects and underwhelming goods.
But Hare Brained Schemes has not only delivered what it promised in previous projects, but also goes above and beyond. When Dragonfall transitioned into a full product in with the Director’s Cut, HBS gave those who purchased the DLC the standalone game for free. Hare Brained Schemes is cultivating a reputation for not only treating their fans with honesty and fairness, but with genuine appreciation.
A New Crew
As of the time of this blog post, Shadowrun: Hong Kong has four confirmed crew mates for the player, with a fifth promised at the $400k mark. One thing that made me smile was the increase in metahuman crew mates. The Kreuzbasar gang was great, but only Eiger was anything other than human.
This time however, we’re definitely mixing it up. A dwarf sniper and decker. Two orcs, one being a Rat shaman and the other a security specialist. And fresh off the funding goals, a Russian Rigger with his own pet drone.
Two things about the crew’s roles catch my eye. First, once again there is no hermetic mage nor adepts. Magic in crew crafting always tends to take a back burner, often given over to a mixed-purpose support shaman. In this case, Gobbet.
While the possibilities of magic as a storytelling device were explored through Dietrich and… another character in the previous game, I quietly hope that we’ll someday discover the background of a street mage archetype. In terms of game play mechanics, the lack of a hermetic mage also tends to put pressure on the player to develop a magician, as most other roles are provided for.
Second, there is no designated street doctor or combat medic like Glory provided in Berlin. My guess is that decker Is0bel and rigger Racter might take advantage of their high intellect investment to make decent, patchwork healers in the interim. But no one is really designated to that role.
I can’t express how glad I am that Shadowrun isn’t returning to the United States as a setting just yet. It’s not that I’m disinterested in hearing more about an Awakened North America, but the cultural differences of Berlin in Dragonfall touched a wanderlust in me that I forgot was there. Hong Kong is ripe for exploration, new magic and technology and a new adventure I can’t wait to sink my teeth into.
Another hope I have is that every character gets their own side mission. At the moment, the Kickstarter tiers mention personal missions for Gobbet, Is0bel and Gaichu, but nothing yet for Racter or Duncan Wu. Maybe they were already getting their back stories with the completion of the funding goals and core game.
Speak of, perhaps the character who intrigues me the most is Wu. Not because of anything about his past (we know nothing about him), but because of his game play mechanics. Wu can go down a skill set called the Lethal Force Track (pretty self-explanatory), or the Crowd Control Track. That latter set focuses on stunning abilities, such as a shock baton, tear gas or even zip ties to halt foes.
This sets up a intriguing precedent, akin to what the tranquilizer gun did for Metal Gear Solid 2. Since Shadowrun Returns, there have been ways of talking oneself out of a brewing fight or two. And there was already one side mission in Dragonfall where you had to capture an opponent. But will there now be a way to fight without killing? Do I have to kill my foes anymore? Or could I perhaps incapacitate all my enemies throughout my missions?
If so… decisions, decisions.
Shadowrun: Hong Kong is due out mid 2015, with a current estimate for August. And I’ve already slapped down 35 shut-up-and-take-my-money dollars. See you in Hong Kong, chummers.