Some news has come down the pipe… and as such I am preparing for the next few weeks with a new and aggressive writing schedule. The past few weeks, I’ve been lazy with writing, putting a few days aside to play Titanfall or hang with friends, then writing a little.
But I have a number of very large writing projects going on now. I’ve mentioned before about a few super hero novellas that my friends and I are working on. I got the thumbs up on what I consider a “starter” novel. And there are a few short story deadlines between now and the end of the summer that I have to attend to.
As such, I want to make an effort to write a little every day. Just an hour, even if it’s as little as plotting out the synopsis or doing some research or editing an existing piece. There are things that have external deadlines and others that don’t. My plan is to focus on grinding forward at all times. If I hit writer’s block against one subject (unlikely since just about everything has a complete or near complete synopsis) then I’ll fall back and try something else.
This means I currently have four writing projects on around the same time. Risky, I know. But there are red-and-green light moments between them. But here’s my usual break down:
Short Stories: Usually take 4 to 5 hours to write, plus up to 2 hours of research time, plus 1 hour to rewrite due to beta reader reactions and suggestions. Additional hour for the synopsis. So 8 to 9 hours, maybe 10 if the research is extensive (historical fiction.)
Novellas: Sketchy, but approximately 3 hours for the synopsis, 3 to 4 hours research time if needed, 8 to 12 hours writing time plus unknown re-write time. So no less than 17 real hours of work.
I don’t even know how long a novel really takes me. I’ve started two novels before. The first got fifty pages in with no synopsis before dying. The second got a filled synopsis and three chapters finished, but no green light to continue. My latest has a complete synopsis and the vast majority of my research finished, with about two and a half chapters in first draft stage.
Super powers have been a major focus as of late in my work. And I’ve realized… When I introduce an element, it’s less about the intrigue of the subject itself and more about the rest of the world’s reaction to it. As I pointed out to my friends earlier today, it’s less Marvel comics and more like Metal Gear Solid for me.
What’s the difference you ask? Well Marvel comics has always had that sense of amazement surrounding the character. The Incredible, Hulk. The Amazing, Spider-Man. The Uncanny, X-Men. For some reason, comic book super heroes have tended to evolve towards these tiring black and white morals. They rarely make any attempt to accept a more down to earth grey, just trying to get by and perhaps discovering that the world, for whatever reason, won’t let them.
However, the genius of Hideo Kojima’s signature series (Metal Gear Solid) has been more around how such abilities would be applied to the real world. In Kojima’s view, the only place for such morbid and unusual talents tends to be the military. MGS is filled with characters bearing unexplained powers… a man who can summon hornets from his body or another who can heal from sunlight, a telepathic or one who is seemingly a vampire (only partially explained through nano-machines.)
These unbelievable foes are always part of special operations units, rare and unseen to the rest of the world. When the player encounters them, there isn’t much awe factor… just an X-Files like acceptance that there will always be strange things, and there won’t always be a scientific theory to explain them away.
This comparison and branch of thought came from an earlier source. Rather it was our buddy Alec who was the genesis of the idea, when he sent us a compelling thematic concept last week. His contribution to the project added something potent and memorable, setting us up differently than almost all other super hero stories I’ve read.
We’ve been borrowing each others’ ideas. Andrew, for example, came up with a number of characters that we each borrowed from. I’ve concocted an agency and have had no trouble letting other authors play with, creating a myriad of perspectives regarding it. From Jonathan, I’ve borrowed a faction and have carefully been modeling an intriguing philosophy with the involved villain. Alec has presented us with a universal theme that we’ll all find ways to use. Finally, Robbie has provided us with a brand of weapons and tools that will impact stories to come.
As it stands, we have enough material for the first wave of novellas. There’s plenty of world building elements in place to get started. I think the final product is going to catch some eyes for certain. But tonight, it’s all about the work.