For some time now, THQ has been teasing and teasing Warhammer fans with the chance to step into the shoes of a Space Marine. We’ve seen all manner of trailers, talk and ideas spun about what we’re going to get. But this month, Games Workshop fans finally got a reward for their faith.
The game is good. Not perfect, but damn good.
Let’s start with what we see. The game is a marvel, the characters detailed and amazing to behold. There are these tiny details, ranging from the streaming purity seals to the variety of armor components. The scars across their faces and especially Captain Titus, whose hair is parted by a nice scalp wound. Part of me wants to point out that there seem to be a general lack of facial expressions before I remind myself that Space Marines, being the perfect soldiers, are effectively psychopaths. Why they would need to smile is not even worth asking.
The levels are huge, but are completely dominated with Imperial iconography. THQ has gone above and beyond to truly and fully bring the intellectual property of Games Workshop to the home screen. They’ve done this very well before in the Dawn of War series and even when viewing the world from the eyes of a single Astartes, they do not stop.
Speaking of levels, I noticed two flaws. The first is technical and the problem is probably unique only to my situation. My experience with the game comes from Windows XP SP3 on a solid machine. Compared to the other platform options, which include XBox 360, Playstation 3 and Windows 7 PCs, this is well on the lower end. Every time the screen shakes considerably, a black skeleton of the architecture can be seen. I doubt others will experience this.
The second problem is the lack of choices. I am a PC gamer, my time on the console is behind me. Many of the games I play, like Fallout, tend to spoil me with the options and choices of destinations being at my discretion. To its credit, Space Marine does a bang up job of guiding the player to the next objective by pointing them out. You do not spend an hour looking for some switch to activate a bridge, like you did in the second stage of the original Halo. Yes, I still remember that. But it doesn’t give you any paths to choose from. I’m sure fans will rise to Space Marine‘s defense regarding this, but I think even they will agree they would like to see such choices in future installments.
The game play is solid, successfully combining hack and slash melee action with cool and composed gun battles. Many a times I’ve charged into the fray, before pulling back to pop the heads of a few Ork Shoota Boyz with my Stalker pattern Bolter. I was very worried about the game folding into a pattern of wash, rinse and repeat, but the weapon and enemy varieties have avoided that boring problem. Though I was glad to finally see Chaos when they popped up.
Speaking of Chaos, I have to apologize to my readers. My earlier insinuation of Chaos being the Iron Warriors was wrong. I was misled by the color scheme and emblem designs, but the Chaos Space Marines belong to some unusual chapter called the Chosen of Nemeroth. It was my fault for spreading misinformation.
Anyway, besides fighting the other object is simply staying alive. The first survival metric is against your armor’s power rating, and the second is your health. Armor recovers on its own if you stay out of combat. Health doesn’t in single player. Captain Titus recovers health by either unleashing fury or delivering executions. Executions are amazing to watch, but you’re very vulnerable while performing them. In multiplayer, players recover their health as they do their shields, but it takes a little longer.
The single player game has enough content to merit at least a replay. Beside the list of achievements and challenges to attempt, there are also servo-skulls scattered through the stages to find and collect. The medium difficult has thus far proven challenging enough, but I will want to try my hand at the hard setting.
But the multiplayer is where it’s at. THQ knew exactly how to rope players in with an addictive, reward based leveling system. There are 41 levels to earn, and perks and equipment are unlocked as you do so. These perks can start to give significant benefits to players. For new guys, this can be discouraging, but THQ thought ahead. When you die, you can “copy the loadout” of the guy who killed you for a single life when you respawn. This lets you fight on equal terms for much of the game if you desire.
Overall, Space Marine is a great game for the casual player or violent action junkie, but more importantly is what the fans have been waiting for. It may seem greedy to ask for more but if I didn’t, THQ could very well rest their laurels. Still, the game is an evolutionary step of what I’ve been wanting to see for a very, very long time…